Augmented Reality in het Nationaal Militair Museum

Samen met het museum hebben we een vernieuwende vorm gevonden om het verhaal van een van de statische objecten uit het museum te vertellen. Het 24CM kustafweergeschut, of ook wel het 24cm kanon, is het onderwerp van deze interactieve beleving. 

De gebruikers kunnen met behulp van een Augmented Reality systeem welke naast het kanon gestationeerd de interactie aangaan. Door 'de uitdaging' te spelen, leren de gebruikers hoe het kanon bestuurd werd en waar deze voor gebruikt werd. 

Door in 360 graden om het 3D model van het kanon heen te kunnen draaien ontdekken de gebruikers verschillende elementen uit het kanon waar ze vervolgens het achterliggende verhaal van te weten komen. 

Door de inzet van moderne technologie maken we het mogelijk te leren door middel van interacteren. Op deze manier geven we het publiek de mogelijkheid een actieve houding aan te nemen tijdens het museumbezoek. Ze komen 'up close en personal' met dat wat ze zien. 

Als een Gimmick kunnen de bezoekers een ansichtkaart van het kanon mee naar huis nemen. Deze kaart fungeert als een Augmented Reality tracking marker. Door de gratis bijbehorende app te downloaden kunnen ze een klein 3D model van het kanon of een SAR reddingshelicopter tot leven wekken. Thuis, op school of waar dan ook. Zo neem je een stukje museum met je mee naar huis. 

Together with the museum, we developed a way to tell the tales around one of the static objects in the museum. The 24CM Coastal artillery cannon is the subject of this Augmented Reality experience. The user can interact with an Augmented Reality system which is stationed next to the cannon. By playing the challenge, users learn how the gun was operated and what it was used for. by being able to rotate 360 degrees around the 3D model of the cannon, users can discover various parts of the object and learn the story behind them. 

Using this modern technique, we make it possible to learn about certain objects by means of interaction. This way, we give the visitors the ability to show an active attitude during their visit and really interact with what they see.

As a little gimmick, the users are able to take home a picture postcard of the cannon which contains an Augmented Reality tracking marker. By downloading the free corresponding application, they can view a 3D model of the 24CM coastal artillery or a SAR Helicopter at home, school, or basicaly anywhere.

Friso Booij 

Teamleader

Luuk Smeulders

App Developer

HET TEAM

Jeroen Postma

UI Designer

Carmen Camp

Researcher

Tom van Hunen

3D Artist

A render of the 24CM Cannon
A render of the 24CM Cannon

This render shows us the 3D model used in the Augmented Reality app. This beautiful rendition of the cannon was modeled by Tom van Hunen.

The AR-Device in the museum
The AR-Device in the museum

Here we see the finished product next to the massive Cannon Picture: Jeroen Postma

Overal view of the AR-Device
Overal view of the AR-Device

A Majestic shot of our finished product The AR-Device was designed by Friso Booij Picture: Jeroen Postma

Close-up of the AR-Device
Close-up of the AR-Device

The main menu is visible in which an animation of gunners preparing the cannon to fire is playing. Picture: Jeroen Postma

Tom using the app
Tom using the app

Our 3D modeler reviewing the app for the last time before we handed it over to the museum Picture: Jeroen Postma

The AR-Device next to the cannon
The AR-Device next to the cannon

The device in the museum Picture: Jeroen Postma

Screensaver on the Device
Screensaver on the Device

Here we see one of three screensavers. When the device is not used it saves power by going into screensaver mode Picture: Jeroen Postma

AR-Device Next to the cannon
AR-Device Next to the cannon

Another view of the Device next to the cannon Picture: Jeroen Postma

Tom playing the challenge
Tom playing the challenge

Our 3D modeler trying to complete the challenge before the time runs out. Picture: Jeroen Postma

The Device in discovery mode
The Device in discovery mode

In discovery mode you can explore certain highlighted elements of the cannon. Picture: Jeroen Postma

CNC cutting wood for the device
CNC cutting wood for the device

Here we see the first steps in the proces of building the AR-Device.

CNC Machine cutting wood
CNC Machine cutting wood

As seen in the picture, we try to work as economically as possible by using our materials in the most optimal way.

First fitting of the parts
First fitting of the parts

Test fitting the parts to see if our design is sound. And it is!

All the pieces assembled
All the pieces assembled

The device ready for the next steps.

the Device ready for it's paintjob
the Device ready for it's paintjob

Here we see the device sanded down ready for the first coat of primer

The finished paintjob
The finished paintjob

The device fully painted. What a difference!

Glossy B&W
Glossy B&W

Another view of the fully painted device, ready to receive its electronical components

Digital design
Digital design

The design used for CNC cutting the parts of the device.

A Christmas cannon
A Christmas cannon

Christmas themed render by our 3D artist Tom van Hunen